AI Insights · Timothy · April 2023
Top 5 PVP Games in Turkey: Q1 2023 Performance
Explore the performance of the top 5 PVP games in Turkey during Q1 2023, including trends in downloads, revenue, and active users.
Discover the performance of the top 5 PVP games on a unified platform in Turkey during the first quarter of 2023. Data provided by Sensor Tower offers insights into trends in weekly downloads, revenue, and active users for these popular titles.
PUBG MOBILE saw a significant increase in weekly revenue, starting at around $262K in late December 2022 and peaking at approximately $299K in mid-March. Weekly downloads also rose, beginning at 135K and reaching a high of 237K in the week of March 13. The game's active user base grew from 2.5M to a peak of 4.7M in mid-February, before stabilizing around 4.2M by the end of March.
101 Okey Plus Rummy Board Game maintained a steady weekly revenue, fluctuating between $227K and $282K over the quarter. Downloads showed a consistent upward trend, starting at 117K and peaking at 229K in the final week of March. Active users increased from 2.5M to a peak of 3.5M in late February, ending the quarter at around 3.4M.
Roblox experienced stable weekly revenue, ranging from $125K to $155K throughout the quarter. Downloads peaked at 217K in late January before stabilizing around 175K by the end of March. The active user count was consistently strong, starting at 5.7M and remaining above 5.5M for the entire period.
Mobile Legends: Bang Bang witnessed fluctuations in weekly revenue, ranging from $108K to $153K, with a notable peak in mid-March. Downloads showed a steady increase, beginning at 31K and reaching 60K in early February, before stabilizing around 44K to 46K. Active users saw a consistent rise from 588K to a peak of 841K in mid-February, ending the quarter at approximately 775K.
Finally, Clash of Clans displayed steady revenue growth, starting at $110K and peaking at $143K in late February. Downloads increased from 42K to a peak of 68K in mid-February, before stabilizing around 55K. The active user base remained robust, fluctuating between 3.6M and 3.9M throughout the quarter.
For more detailed insights on the performance of these apps and others, visit Sensor Tower.